GRIT - The life and frequent death of pixel man
GRIT » Devlog
I've been a part of many great game dev teams but this project is my personal exploration into extreme survival and perma death. You'll have to survive a few months on a desolate island, food is scarce and there are no signs of civilization. You can get off the island by lasting until help arrives or building a raft and taking your chances on the ocean. Beside counting calories, you will need to figure out which of the few plants on the island are eatable, and how to avoid going mad from stress and loneliness. I'd love to get some feedback on this concept, as I'll be releasing a first alpha in the coming month.
GRIT
On this island, every calorie counts.
Status | In development |
Publisher | |
Author | xpndsprt |
Genre | Survival, Adventure, Role Playing, Simulation |
Tags | 2D, macos, Pixel Art, Roguelike, Singleplayer |
Languages | English |
More posts
- GRIT: New hunting System, exploratory Fog of War and a much requested Mac Versio...Apr 04, 2019
- Windows users get exploration update, "fog of war" like effect for unexplored ar...Mar 29, 2019
- Fixes to game breaking issues.Mar 28, 2019
- GRIT - Hardcore Survival, multiple islands, game saves and more ways to escape!Mar 25, 2019
- GRIT, a couple of bugfixes and a few more onboarding instructionsMar 16, 2019
- GRIT - Hardcore Realistic SurvivalMar 12, 2019
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